It's easy to configure your Pingperfect Conan Exiles Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Configuration Editor' option next to 'ServerSettings.ini'
- Refer to the Configuration settings below and change the respective settings where you need to do so in order to configure your server to your desires.
Please make sure that you stop the server before making any changes, this will ensure that all changes take effect correctly. If you have any issues please do not hesitate to contact our support team via submitting a ticket from your client area.
Server Settings:
PvP Enabled //Tick to enable, un-tick to disable Enabling this will allow players to kill each other
PvP Blitz Server //Tick to enable, un-tick to disable Server wipes every 30 days
BattlEye Enabled //Tick to enable, un-tick to disable
Message of the Day Welcome to another Pingperfect.com gameserver //Message of the day, exactly as it will be displayed in the in-game server browser
Admin Password c7070 //Admin password for the in game admin controls.
server Region //Europe, North America, Asia, Oceania, South America, All
Max Nudity //No Nudity,Partial Nudity or Full Nudity (everything is visible)
Server Community 0 //0=none, 1=Purist, 2=Relaxed, 3=Hardcore, 4=roleplaying, and 5= experimental)
Multipliers:
Player Knockback Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
NPC Knockback Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Structure Damage Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Structure Damage Taken Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Structure Health Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
NPC Respawn Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
NPC Health Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Crafting Cost Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Damage Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Damage Taken Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Minion Damage Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Minion Damage Taken Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
NPCDamageMultiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
NPC Damage Taken Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Encumbrance Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Encumbrance Penalty Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Movement Speed Scale 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Stamina Cost Sprint Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Sprint Speed Scale 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Stamina Cost Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Health Regen Speed Scale 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Stamina Regen Speed Scale 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player XP Rate Multiplier 4.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player XP Kill Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
PlayerXPHarvestMultiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player XP Craft Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player XP Time Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Unarmed NPC Step Back Distance 400.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Max Aggro Range 9000.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Land Claim Radius Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Item Convertion Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Unconscious Time in Seconds 600.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Conciousness Damage Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Food Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Active Hunger Multiplier 0.85 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Idle Thirst Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Water Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Offline Thirst Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Idle Hunger Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Offline Hunger Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Active Thirst Multiplier 0.85 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Stamina Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Player Health Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Durability Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Shield Durability Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Harvest Amount Multiplier 2.5 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Thrall Conversion Multiplier 1.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Avatar Settings:
Avatars Disabled //Tick to disable, un-tick to enable
Avatar Lifetime 60.000000 //How long the avatar stays present for
Avatar Summon Time 20.000000 //How long it takes to summon the avatar
Resource Respawn Speed Multiplier 2 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Day / Night Time Settings:
Day Cycle Speed Scale 1.000000 //This multiplies the entire 24hr day cycle speed. Individual parts of the day can be tweaked in the settings below. Note, this multiplier is applied in addition to any settings changes below.
Day Time Speed Scale 1.000000 //Daytime hours in Conan Exiles are between 7:00 and 16:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the day.
Night Time Speed Scale 1.000000 //Nighttime hours in Conan Exiles are between 19:00 and 4:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the night.
Dawn Dusk Speed Scale 1.000000 //Dawn in Conan Exiles is between 5:00 and 6:59. Dusk is between 17:00 and 18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk.
Client Catch Up Time 12.00 //In order to create a smooth starting experience for new players, Conan Exiles has the ability to force a client PC to start at a certain time of day, regardless of the server time. If this setting is applied, new characters will start at the specified time, and then play at that time of day until the server “catches up” to them. We recommend not setting this to the darkest hours of the night, unless you are a sadistic person.
Use Client Catch Up Time //Tick to enable, un-tick to disable
Region Settings:
Region Allow Africa //Tick to enable, un-tick to disable, Enable means allow players from this region
Region Allow Asia //Tick to enable, un-tick to disable, Enable means allow players from this region
Region Allow Central Europe //Tick to enable, un-tick to disable, Enable means allow players from this region
Region Allow Eastern Europe //Tick to enable, un-tick to disable, Enable means allow players from this region
Region Allow Western Europe //Tick to enable, un-tick to disable, Enable means allow players from this region
Region Allow North America //Tick to enable, un-tick to disable, Enable means allow players from this region
Region Allow Oceania //Tick to enable, un-tick to disable, Enable means allow players from this region
Region Allow South America //Tick to enable, un-tick to disable, Enable means allow players from this region
Region Block List //Block specific additional regions here
Other Settings:
Can Damage Player Owned Structures //Tick to enable, un-tick to disable
Enable SandStorm //Tick to enable, un-tick to disable
Clan Max Size 22 //Max size of a single clan on the server
Everyone can loot any corpse //Tick to enable, un-tick to disable
Characters remain in world //Tick to enable, un-tick to disable
Drop Equipment on Death //Tick to enable, un-tick to disable
Item Spoil Rate Scale 0.300000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
No Ownership //Tick to enable, un-tick to disable
Building Radial Destruction Force Multiplier 0.000000 //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa
Global Chat //Tick to enable, un-tick to disable
Local Chat Radius 5000.000000 //Maximum distance local chat will work at
Chat Max Message Length 512 //Maximum chat message length
Chat Flood Control 10 //Maximum number of messages that can be sent within 1 minute
Disable Building Abandonment //Tick to enable, un-tick to disable
Rcon Password //RCON Password, which must be entered by anyone who wants to run RCOM commands on the server
Toggle Hunger System Pets //Tick to enable, un-tick to disable
ToggleHungerSystemThralls //Tick to enable, un-tick to disable
Enable Purge //Tick to enable, un-tick to disable
PVP Time Settings:
Restrict PVP //Either "Do not restrict PVP to certain times" or "Restrict PVP to the times below" if you choose the 2nd option, you must specify the options below, if you choose the 1st option you MUST NOT specify the options below.
PVP Time Weekday Start 0 //Enter Weekday start of PVP time here only if you change the Restrict PVP option to "Restrict PVP to the times below"
PVP Time Weekday End 0 //Enter Weekday End of PVP time here only if you change the Restrict PVP option to "Restrict PVP to the times below"
PVP Time Weekend Start 0 //Enter Weekend start of PVP time here only if you change the Restrict PVP option to "Restrict PVP to the times below"
PVP Time Weekend End 0 //Enter Weekend End of PVP time here only if you change the Restrict PVP option to "Restrict PVP to the times below"
Restrict PVP Building Damage //Either "Do not restrict when buildings can be damaged" or "Restrict when buildings are damaged" if you choose the 2nd option, you must specify the options below, if you choose the 1st option you MUST NOT specify the options below.
PVP Building Damage Time Weekday Start 0 //Enter Weekday start of PVP building damage restricted here only if you change the Restrict PVP building damage to "Restrict when buildings can be damaged"
PVP Building Damage Time Weekday End 0 //Enter Weekday End of PVP building damage restricted here only if you change the Restrict PVP building damage to "Restrict when buildings can be damaged"
PVP Building Damage Time Weekend Start 0 //Enter Weekend start of PVP building damage restricted here only if you change the Restrict PVP building damage to "Restrict when buildings can be damaged"
PVP Building Damage Time Weekend End 0 //Enter Weekend End of PVP building damage restricted here only if you change the Restrict PVP building damage to "Restrict when buildings can be damaged"
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