Quake 4 | Server Configuration Print

  • Quake 4 Server Configuration, Quake 4 server configuration, Quake 4, quake 4, Server Configuration, server configuration
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It's easy to configure your Pingperfect Quake 4 Server. Just follow the steps below.

  1. Open the 'Configuration Files' section from your control panel.
  2. Select the 'Text Editor' option next to 'q4base\server.cfg'
  3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

//General Server Settings

seta si_name "Q4 Server" // sets the server name.

seta net_serverRemoteConsolePassword "06og4" // sets the remote console password for the server.

seta g_password "" // sets the server password.

seta si_usePass "0" // denotes if the server is password protected.

seta si_minPlayers "2" // the number of players required before the round starts.

seta si_pure "1"         // When this is enabled, the server will not allow any clients to connect if they have modified data files.

seta serverInfo "" // shows the server info.

seta si_maxPlayers "8" // the maximum players that can join the server.

//Game Settings

seta si_gameType "DM" // Sets the type of game.  Options are DM, Team DM, CTF, Arena CTF, or Tourney.

seta si_autobalance "1" // 1=on 0=off - when enabled this will autobalance player to each team.

seta si_shuffle "0" // 1=on 0=off - Shuffles the teams after each round.  Only applicable to team games (TeamDM,CTF, ArenaCTF).  Set to 1 to enable, 0 to disable.

seta si_spectators "1" // 1=on 0=off - Allows spectators when enabled or forces all connected clients to play.

seta si_teamDamage "0" // 1=on 0=off - when enabled teamates will be able to hurt each other.

seta si_warmup "1" // 1=on 0=off - when enabled this sets the server to ruin a warmup period before match play begins.

seta si_allowVoting "0" // 1=on 0=off - allows player voting.

seta g_spectatorChat "0" // 1=on 0=off - allows spectators to chat in-game.

seta si_useReady "0" // 1=on 0=off - Forces players to select "Ready" before starting a match.

seta si_weaponStay "0" // 1=on 0=off - With this enabled, players cannot pick up weapons if they already have them, and cannot get ammo from weapons, only ammo packs.

seta si_allowHitScanTint "0" // 1=on 0=off - Enables custom railgun tinting color for players.  Settings are as follows:

//0 - no tinting allowed

//1 - player hitscan tinting allowed in DM and NO hitscan tinting in team games

//2 - player hitscan tinting allowed in DM and use team-color hitscan tints in

//teamgames

seta si_fragLimit "100" // Sets the number of kills a player must get in order to win the round.  When set to 0, there is no frag limit.

seta si_timeLimit "0" // Sets the round's time limit in minutes.  When set to 0, there is no time limit.

seta si_tourneyLimit "3" // The number of times a tourney will use the same map before changing the map.

seta si_captureLimit "10" // The number of flag captures needed to win a CTF or ArenaCTF match.

 

//Rates

seta net_clientMaxRate "16000"

seta net_serverMaxClientRate "10000"

 

//Punkbuster Settings

seta sv_punkbuster "1" // 1=enabled 0=disabled

 

//Map Settings

//seta si_mapCycle "" // Creates a list of maps to cycle.  It requires a semicolon-delimited list, such as "mp/q4dm1.map;mp/q4dm2.map;mp/q4dm2.map".  It takes priority over

the mapcycle.scriptcfg file.

seta si_map "mp/q4dm1.map"   // sets the starting map

seta g_mapCycle "mapcycle" // Sets the server's map cycling script.  Defaults to mapcycle.scriptcfg. This file is located in the Q4base directory.

 

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