It's easy to configure your Pingperfect Minecraft Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Configuration Editor' option next to 'server.properties'
- Refer to the Configuration settings below and change the respective settings where you need to do so in order to configure your server to your desires.
General Settings
MOTD - MOTD is short for Message of the day, though the player does not need to change it every day. The MOTD is displayed when people join the server.
Difficulty - Sets the difficulty of the world.
Hardcore - If set to true, server difficulty is ignored and set to hard and players are set to spectator mode if they die.
Enable Whitelist - With a whitelist enabled, users not on the whitelist cannot connect. Intended for private servers, such as those for real-life friends or strangers carefully selected via an application process, for example.
Note: Ops are automatically whitelisted, and there is no need to add them to the whitelist.
World Settings
Level Type - Determines the type of map that is generated.
Max Build Height - The maximum height allowed for building. Terrain may still naturally generate above a low height limit. 256 is the maximum possible, it also has to be a multiple of 8.
Allow Nether - Allows players to travel to the Nether.
false - Nether portals do not work.
true - The server allows portals to send players to the Nether.
Generate Structures - Defines whether structures (such as villages) can be generated.
false - Structures are not generated in new chunks.
true - Structures are generated in new chunks.
Note: Dungeons still generate if this is set to false.
Spawn NPCs - Determines whether villagers can spawn.
true - Enabled. Villagers spawn.
false - Disabled. No villagers.
Spawn Monsters - Determines if monsters can spawn.
true - Enabled. Monsters appear at night and in the dark.
false - Disabled. No monsters.
This setting has no effect if difficulty = 0 (peaceful). If difficulty is not = 0, a monster can still spawn from a spawner.
If the player has major lag, it is recommended to turn this off/set to false.
Spawn Animals - Determines if animals can spawn.
true - Animals spawn as normal.
false - Animals immediately vanish.
If the player has major lag, it is recommended to turn this off/set to false.
Player Settings
Gamemode - Sets the game mode for new players.
Allow Flight - Allows users to use flight on the server while in Survival mode, if they have a mod that provides flight installed.
With allow-flight enabled, griefers may become more common, because it makes their work easier. In Creative mode, this has no effect.
false - Flight is not allowed (players in air for at least 5 seconds get kicked).
true - Flight is allowed, and used if the player has a fly mod installed.
Enable PVP - Enable PvP on the server. Players shooting themselves with arrows receive damage only if PvP is enabled.
true - Players can kill each other.
false - Players cannot kill other players (also known as Player versus Environment (PvE)).
Note: Indirect damage sources spawned by players (such as lava, fire, TNT and to some extent water, sand and gravel) still deal damage to other players.
View Distance - The maximum allowed view distance in number of chunks.
The maximum allowed view distance.
Higher values have performance impact.
Admin Settings
Enable RCON - Enables remote access to the server console.
Broadcast RCON to OPs - Send rcon console command outputs to all online operators.
Broadcast Console to OPs - Send console command outputs to all online operators.
Advanced Settings
Enable Command - Block Enables command blocks
Snooper Enabled - Sets whether the server sends snoop data regularly to http://snoop.minecraft.net.
false - disable snooping.
true - enable snooping.
Network Compression Threshold - Do not change if you don't understand the following as it may degrade server performance
By default, it allows packets that are n-1 bytes big to go normally, but a packet of n bytes or more gets compressed down. So, a lower number means more compression but compressing small amounts of bytes might actually end up with a larger result than what went in.
-1 - disable compression entirely
0 - compress everything
Note: The Ethernet spec requires that packets less than 64 bytes become padded to 64 bytes. Thus, setting a value lower than 64 may not be beneficial. It is also not recommended to exceed the MTU, typically 1500 bytes.