It's easy to configure your Pingperfect Medal of Honor: Allied Assault | MOHAA Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'main\server.cfg'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
// Server Name
// Name that will appear on the server browser
sv_hostname "MOHAA Server"
// Private Clients
// Clients that require a password to join
set sv_privateclients 0
set sv_privatepassword "password_for_slots"
// Password
// Allows you to set a password for the server
set g_password ""
sets g_needpass 0
// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
set g_gametype 4
// RCON Capability
// Leave blank to disable rcon.
set rconpassword 148k2
// Health Drop
// When enabled players will drop a health pack when killed
set g_healthdrop 1
// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
set sv_dmspeedmult 1.100000
// Team Damage
// Toggles friendly fire
set g_teamdamage 0
// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
timelimit 10
// Frag Limit
// The score at which the player or team will win the current map.
fraglimit 100
// Map Rotation Time
// This sets the maximum amount of time in minutes players will spend in a particular map.
maprotationtime 30
// Team Spawn Delay
// This sets a delay in seconds between spawns. This is useful if you would like the
// player spawned in batches, rather than one at a time
//set sv_team_spawn_interval 15
// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.
roundlimit 0
// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
set g_inactivespectate 60
// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
set g_inactivekick 900
// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
// If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.
set sv_gamespy 1
// Flood Protect
// Limits amount of text a player can type
set sv_floodprotect 1
// Forces players to only be able to spectate behind their own team.
set g_forceteamspectate 1
// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (1 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
set dmflags 0
// Invulnerable Time
// Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)
set sv_invulnerabletime 3
// Team Kill Warning
// Amount of team kills before the player is warned
set g_teamkillwarn 3
// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 5
// Team Switch Delay
// Frequency at which you can switch teams
set g_teamswitchdelay 15
// Allow Join Time
set g_allowjointime 30
// Keywords
// Keywords which allow browsers to filter servers.
set sv_keywords "MOHAA Server"
// Net Port
set net_ip 185.245.80.72
set net_port 12203
// Minimum Ping to allow clients to join with. 0 means anyone
set sv_minping 0
// Maximum Ping to allow clients to join with. 0 means anyone
set sv_maxping 200
// Maximum Rate
set sv_maxrate 0
// Default to no-sprint and original Allied Assault runspeed
sv_sprinton 0
sv_runspeed 250 // spearhead runspeed is 287
// Map Rotation List
sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4 "
// Map
// Starting map on the rotation. Kicks the server into gear
map "obj/obj_team1"
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