It's easy to configure your Pingperfect Half Life Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'valve\server.cfg'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
// Server name, exactly as it will be displayed in the in-game server browser
hostname "HL Server"
// RCON password, must be entered by anyone who wants to perform RCON commands on the server
rcon_password "s5r77"
// Server password, when set, must be entered by anyone who wants to join the server
sv_password ""
// Exec files on startup
exec banned.cfg
exec listip.cfg
// Server Logging
log on
mp_logdetail 0 //Sets what kind of attack information the log should contain, 0 Enemy only, 1 Enemy and Team
mp_logmessages 1 //Enables or disables logging of chat.
// Server Variables
mp_timelimit 30 //Specifies the time limit for each map in minutes. After this time elapses, the server will change the map to the next map in the mapcycle.txt file.
mp_autokick 1 //Enables or diasables the auto kick feature. If enabled, your server will automatically kick team killers and idle players.
mp_autoteambalance 1 //Toggles the team auto-balancing feature. If enabled, your server will always make sure that teams are balanced and that there is no advantaged team.
mp_c4timer 30 //Specifies, in seconds, after how much time the C4 bomb will blow up.
mp_flashlight 1 //Let's you allow or disallow the use of the flashlight by pressing the F button
mp_footsteps 1 //Toggles footstep sounds.
mp_forcechasecam 0 //Enables or disables team-only mode.
mp_freezetime 4 //Specifies the freezetime (beginning of round), in seconds.
mp_friendlyfire 0 //Toggles friendly fire (teammates cause damage to other teammates).
mp_hostagepenalty 2 //Specifies how many hostages can be killed before players are kicked from the server.
mp_limitteams 2 //Sets how many players can a team have over the opposite team.
mp_roundtime 5 //This command sets the maximum amount of minutes that a round takes before it is won/lost.
mp_tkpunish 0 //This command sets whether or not team killers/damagers should be punished in the following round.
sv_restartround 0 //
sv_maxspeed 320 //This command sets the maximum speed for each player on the server.
sv_proxies 1 //
allow_spectators 0 //This command sets whether or not votes (e.g. vote for timeout) can be called or voted on by spectators.
mp_startmoney 2400 //This command sets how much money players are given at the beginning of a half. Default is 800.
mp_chattime 0 //
sv_allowupload 1 //This command sets whether or not clients can upload files to the server (usually customization files).
sv_voiceenable 1 //This command sets whether or not voice is enabled on the server. Default is 1 (enabled).
sv_alltalk 0 //This command sets whether or not players can hear the voice communications of the enemy team. Default is 0 (can't hear enemies).
pausable 0 //This command, if set to 1, will make the server pausable. By default this is set to 0 (server isn't pausable). If the server is pausable, users can type "pause" or "unpause" into the console to pause/resume the game.
decalfrequency 60 //
mp_falldamage 1 //Enables or disables realistic fall damage.
// cheat and fun modes
sv_aim 0 //Enables or disables the auto aim function of which will act like a legal aimbot. To use this fuction, the player must have the autoaim feature enabled in it's counter-Strike options.
sv_cheats 0 //This CVAR specifies if to enable cheats or not. Remember that if enabled, Half-Life cheats will be legit but Hacking or unofficial cheats are still illegal on any Half-Life (and it's mods) server.
// Set Rates
sv_maxrate 25000
sv_minrate 4500
sv_maxupdaterate 101
// Enable/Disable LAN mode
sv_lan 0
// Contact & Geo
sv_contact
sv_region 0
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