It's easy to configure your Pingperfect Empyrion Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'pingperfect.yaml'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
Servername empyrion Server //Server name, exactly as it will be displayed in the in-game server browser
Password to join server? //No or Yes, if Yes, set below
Server Password 123 //Set server password here
Reserve Playfields 1.00 //Idle playfield servers held in reserve. For busy public servers, we recommend at least 2 (default = 1) Please note that reserve Playfields will increase your memory usage, setting it too high will result in you needing to purchase additional memory
Server Description Welcome to another Pingperfect.com gameserver //Server description as it will be displayed in-game on the server browser
Visible in serverlist? //Tick to enable, un-tick to disable, if ticked, the server will be visible in the server list
Playfield stop time 24 //All playfield servers will be automatically stopped every real time hours. Players will get some warning messages before this happens
Telnet Enabled //Tick to enable, un-tick to disable, if ticked, Telnet is enabled on the server
Telnet Password Pingperfect123! //Set Telnet password here
EAC Active //Tick to enable, un-tick to disable
Max allowed size class 4 //Restrict allowed blueprint size class 1 = allow only small blueprints, ... , 10 = allow very large blueprints, ..., 50 = allow gigantic blueprints, ... , 0 = no limits ### Warning: large blueprints can have very strong performance impact!
Restrict blueprint types //All types allowed, Only stock blueprints can be produced OR Blueprint system disabled, this setting Restricts blueprint types allowed for production
Client Heartbeat 60 //Timeout in seconds after which a client will be disconnected if it does no longer send heartbeat messages to the dedi (0 = feature disabled)
Maximum Ping Limit 300 //Ping Limit at which players get kicked
Game Name Pingperfect //Game/World name
Game Mode //Survival OR Creative
Seed Value 2309115 //Seed value the world is generated from
Scenario Default Multiplayer //What Scenario to play (Default is "Default Multiplayer")
Grounded structure spawn //Enable or disable whether blueprints must be placed on a base or capital vessel when being spawned. Default: True
Origin Access Others //False will not allow any alliances with or join to factions from other Origins
Origin Auto Alliance //Factions are per default allied if they are in the same Origin
Friendly Fire in PvP //False will not damage any allied structure even in PvP. Still does hurt players
Max Allowed Size Class 4 //Max allowed blueprint class size - Class 1: <50, Class 2: 51-250, Class 3: 251-500, Class 4: 501-1000, Class 5: 1001-1500, Class 6: 1501-2000, Class 7: 2001-2500, Class 8: 2501-3000, Class 9: 3001-3500, Class 10: >3500, The SIZE CLASS is calculated from these three values 1. Device Count, 2. Light Count, 3. Triangle Count (all visible in your blueprint library info)
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