Eden Star | Server Configuration Print

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All of these parameters can be added to the commandline in order to customise your Eden Star server.


Server Settings

-ServerName="<Your Server Name Here>"

The name of the game server that will appear in the search listings.

-ServerMaxPlayers=##

Sets the max players for the server, default is 8, max is 32

-Port=####

The servers game port that the clients will connect to. The Steam Port is set to this port + 1

-QueryPort=####

The servers query port that will manage steams server browser duties and info.

-ServerSaveKey="<Your Server Key Here>"

A key that is appended to the save game file, necessary if you are running more than one instance of a server on one box.

-ServerAutoSaveInterval=####

The interval in seconds of when the server will save, default is 3600 seconds (1 hour). Minimum save interval is 300 seconds (5 mins)

-ServerSaveSlotRange=##

The number of slots the server will save, e.g. 48. The server will iterate through this range per save.

-ServerLoadSlot=##

The slot the server will attempt to restore from

-ServerLoadFromLastSave

Tells the server to restore from the last save slot.

-ServerPassword="<Your_Server_Password_Here>"

Password needed for users to log in

-RCONPassword="<Your_RCON_Password_Here>"

Password needed to connect an RCON client too.

-RCONPort=####

Port number that RCON will listen from a connection.

 

Gameplay Options

-DayCycleLength=## (300 - 3600)

Set overall day cycle length in seconds

-DaytimeRatio=## (10 - 90)

Set percentage ratio of daytime, default 80

-MiningSpeed=## (25 - 300)

percentage multiplication of default (100) mining speed

-HarvestYield=## (1-10)

Amount gathered with each item harvested(mining)

-FreeBuildMode

Makes crafting, upgrades and any buildable items free

 

Stats

-HungerRate=## (0 - 10)

Speed at which your hunger depletes. Default = 1. 0 being the lowest depletion speed

-ThirstRate=## (0 - 10)

Speed at which your thirst level depletes. Default = 1. 0 being the lowest depletion speed

 

Player

-DamageTakenByPlayerFromAIUnderTheShield=## (0 - 10)

Amount of damage players take from A.I. under and Eden Kit Shield

-DamageTakenByPlayerFromAIInWorld=## (0 - 10)

Amount of damage players take from A.I. outside of an Eden Kit Shield. Default = 1.

-DamageTakenByPlayersFromPlayersUnderTheShield=## (0 - 10)

Amount of damage players take from other players inside an Eden Kit Shield. Default = 1.

-OfflineDamageTakenByPlayersFromPlayersUnderTheShield=## (0 - 10)

Amount of damage offline players take from other players inside an Eden Kit Shield. Default = 1.

-DamageTakenByPlayersFromPlayersInWorld=## (0 - 10)

Amount of damage players take from other players outside of an Eden Kit Shield. Default = 1.

-OfflineDamageTakenByPlayersFromPlayersInWorld=## (0 - 10)

Amount of damage offline players take from other players outside of an Eden Kit Shield. Default = 1.

-FriendlyFire

If friendly players in the same colony can do damage to each other.

 

Structures

-StructureDecayUnderTheShield=# (0 - 1)

Enable or Disable Decay damage that structures take under and Eden Kit Shield. Default = 0

-StructureDecayInWorld=## (0 - 1)

Enable or Disable Decay damage that structures take outside of an Eden Kit Shield

-DamageTakenByStructuresFromPlayersUnderTheShield=## (0 - 10)

Multiplier for player damage to structures under the Eden Kit Shield. Default = 0.7

-DamageTakenByStructuresFromPlayersInWorld=## (0 - 10)

Multiplier for player damage to structures outside the Eden Kit Shield. Default = 1

-DamageTakenByStructuresFromAIUnderTheShield=## (0 - 10)

Multiplier for AI damage to structures under the Eden Kit Shield. Default = 0.7

-DamageTakenByStructuresFromAIInWorld=## (0 - 10)

Multiplier for player damage to structures outside the Eden Kit Shield = 0.7

-StructureDurabilityFactor=## (0 - 10000)

Durability modifier for structure HP. Default = 200

 

AI

-DamageTakenByAI=# (0 - 10)

AI Damage Multiplier. Default = 1

-EnemyNumbers=# (0 - 1)

Enemies in world Multiplier. Default = 1

-DoNotSpawnEnemies

Enable or disable spawning of enemies. Default = false

-HiveSpawning=## (0 - 10)

Hives to Spawn Multiplier. Default = 1

-HiveSpawnInterval=## (0 - 10)

Time Interval Multiplier for Hive Spawning. Default = 1

-EnemyAttackMultiplier=## (0 - 10)

World Multiplier for Numbers of Enemies that are allowed to attack Players. Default = 1

-EnemyAttackPerWaveMultiplier=## (0 - 10)

Frequency of Attacks per Wave Multiplier. Default = 1

-EnemyAttackWaveDelay=##### (0 - 1200)

Delay between waves in seconds. Default = 1

-DoNotSpawnAggressiveFauna

Enable or disable spawning of aggressive fauna. Default = false

 

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