It's easy to configure your Pingperfect Dino D-Day Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'dinodday\cfg\server.cfg'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
// set the name for your gameserver
hostname "DinoDDay Server"
// set the remote console password, use something secure here!
rcon_password "j61m8"
// if you want to keep your server private, you can use a password
// that is needed to connect!
sv_password ""
// max framerate the server should be running with
// "0" means maximum possible, any other value will be the limit
fps_max "300"
// Collect CPU usage stats?
// 1 = enable / 0 = disable
// NOTE: keep it disabled for better performance
// unless you really need it!
sv_stats "0"
// is this a LAN server?
sv_lan "0"
// can dead players text chat with alive?
sv_allchat "1"
// can both teams speak with each other?
sv_alltalk "0"
// general network settings, hands off if you have no clue!
sv_maxcmdrate "67"
sv_maxrate "60000"
sv_maxupdaterate "67"
sv_mincmdrate "40"
sv_minrate "15000"
sv_minupdaterate "40"
sv_client_cmdrate_difference "27"
sv_client_predict "1"
// allow/disallow players using the "wait" command,
// generally it's safer to disallow it to prevent people
// from scripting multiple actions and binding them to a key
// which can be used to exploit some game features!
// allow = "1" / disallow = "0"
sv_allow_wait_command "0"
// Force server side preloading?
// 1 = enable / 0 = disable
sv_forcepreload "1"
// Put the server into extremely low CPU usage mode when no clients connected?
sv_hibernate_when_empty "1"
// set your servers region, review
// http://developer.valvesoftware.com/wiki/Sv_region
// for proper settings!
sv_region "255"
// set you contact email address or website here
sv_contact "Admin@Pingperfect.com"
// link you webspace for fast downloading of custom content to the server!
// the folder structure within the used folder has to be like the structure
// of the "dinodday"-folder!
sv_downloadurl "http://www.yourdomain.com/folder_containing_customcontent/"
// use auto-team-switching after each round?
// 1 = enable / 0 = disable
sv_auto_team_switch "0"
// enable/disable auto balancing when the teams are uneven
// 1 = enable / 0 = disable
sv_autobalance "1"
// balance bots when the teams are uneven?
// 1 = enable / 0 = disable
sv_autobalance_bots "0"
// how many players can one team have less than the other?
// once the limit is reached, the server will block joining
// the team that already has this amount of more players!
// the value "0" will disable that check
mp_limitteams "2"
// allow class "Random" to be chosen?
mp_allowrandomclass "1"
// allow team "Spectators" to be chosen?
mp_allowspectators "1"
// here you can limit the maximum amount of players per
// class, "blue" is Allies, "red" is "Axis"
// "-1" means no class limit, "0" means class disabled,
// any other value is the actual player limit per class!
// NOTE: red_class8 & red_class9 are UNUSED currently!
mp_limit_blue_class1 "-1"
mp_limit_blue_class2 "-1"
mp_limit_blue_class3 "-1
mp_limit_blue_class4 "-1"
mp_limit_blue_class5 "-1"
mp_limit_blue_class6 "-1"
mp_limit_blue_class7 "-1"
mp_limit_red_class1 "-1"
mp_limit_red_class2 "-1"
mp_limit_red_class3 "-1"
mp_limit_red_class4 "-1"
mp_limit_red_class5 "-1"
mp_limit_red_class6 "-1"
mp_limit_red_class7 "-1"
mp_limit_red_class8 "-1"
mp_limit_red_class9 "-1"
mp_limit_red_class10 "-1"
mp_limit_red_class11 "-1"
// how many players are needed to capture the Hill?
ddd_capturers "1"
// how many rounds to play until mapchange?
// set to "0" to disable round count based map changing
ddd_mp_winlimit "3"
// the team that first reaches that many frags
// wins the round
ddd_dm_frags "50"
// general per-map-timelimit in minutes
// "0" means "no timelimit"
mp_timelimit "0"
// time in seconds before the game starts when the map
// just changed, something like a "warm-up" to give
// connecting players the chance to enter before the
// game actually starts
ddd_player_waittime "30"
// time in seconds after that the capturing team wins
// the round if the "hill" isn't recaptured by the other team
koth_timelimit "180"
// time in seconds players have to wait until they respawn
// after death
mp_respawn_timer "15"
// how long (in seconds) does the game wait until the player
// that was chosen to spawn as the special Dino (T-Rex etc.)?
ddd_bigdinosaur_spawn_wait "10"
// how many satchel charges can be available at the same time?
ddd_satchel_limit "5"
// how long (in seconds) does it take to fuse a satchel charge?
ddd_satchel_timer "12"
// how long (in seconds) does it take to defuse a planted satchel charge?
ddd_satchel_defuse_time_human "4"
ddd_satchel_defuse_time_dino "6"
// how long (in seconds) does it take for items (healthkits etc.) to respawn?
sv_ddd_item_respawn_time "30"
// how long (in seconds) does it take for weapons (stachel charges etc.) to respawn?
sv_ddd_weapon_respawn_time "20"
// How many T-Rex do you want to spawn on dm_*_trex maps?
sv_trex_spawn_count "1"
//
// INDIVIDUAL CLASS SETTINGS
//
// time in seconds the Raptor's pounce attack needs to recharge
sv_pounce_recharge "5"
// time in seconds the German sniper's Pterodactyl attack needs to recharge
sv_pterosaur_recharge "10"
// time in seconds after that the next Pterodactyl attack is available
ddd_pterosaur_wait "10"
// amount of Spencer's artillery strikes that can be used
sv_artillery_strikes_allowed "1"
// time in seconds after the next artillery strike is available
sv_artillery_timer "20"
// time in seconds after that the called artillery strike starts
sv_artillery_wait "10"
// how many kills are needed to have Hardgrave's Berserk mode available?
sv_berserk_kills "3"
// how long (in seconds) will the Berserk mode last?
sv_berserk_duration "14"
// how long (in seconds) is Camille Brun's / Wolfgang von Graff's
// healing feature lasting?
sv_heal_duration "15"
// how long (in seconds) does the healing feature need to recharge?
sv_heal_recharge "30"
// how long (in seconds) does the Microraptor's spit attack need to recharge?
sv_microraptor_spit_recharge "3"
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