Day of Infamy | Server Configuration Print

  • Day of Infamy Server Configuration, day of infamy server configuration, Day of Infamy, day of infamy, Server Configuration, server configuration
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It's easy to configure your Pingperfect Day of Infamy Server. Just follow the steps below.

  1. Open the 'Configuration Files' section from your control panel.
  2. Select the 'Text Editor' option next to 'doi\cfg\server.cfg'
  3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

//////////////////////////General Options/////////////////////////////////

hostname "Day of Infamy Server" // server name

sv_password "" // Server password, if you want your server to have password only access, insert YourServerAccessPassword

/////////////////////////Fast Download Options///////////////////////////

//sv_downloadurl ""

//sv_allowdownload 1

//sv_allowupload 1

////////////////////Workshop////////////////////////////////

sv_workshop_enabled 1 //Enable Workshop support?

//sv_workshop_mapcycle_generate 1 //Start Workshop mapcycle if any are defined

//sv_workshop_mapcycle_random 1 //Generate mapcycle in random order?

///////////////////////////////////////////////////////////////////////////////////////////

///// SERVER SETTINGS ///////

//////////////////////////////////////////////////////////////////////////////////////////

sv_alltalk 1 //Players can hear all other players, no team restrictions

sv_alltalk_dead 1 //Dead players broadcast their voice to enemies?

//sv_consistency 0 //Whether the server enforces file consistency for critical files

sv_deadchat 1 //Can alive players see text chat messages from dead players?

sv_deadchat_team 1 //Can dead players use team text chat to speak to living?

sv_deadvoice 1 //Can dead players speak to the living???

sv_footsteps 1 //Play footstep sound for players

//sv_hud_deathmessages_spectator 0 //Show death notices to people spectating?

//sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )

//sv_contact "" //Contact email for server sysop

"sv_hibernate_when_empty" "1"

//////////////Remove // before playlists to use them, only 1 playlist can be used at a time///////////

//sv_playlist doi/pvp_sustained // Valid options: doi/pvp_sustained doi/coop

//sv_playlist doi/pvp_sustained doi/coop

sv_playlist nwi/mp //pvp hardcore

//sv_playlist nwi/mp_recruit //pvp softcore

//sv_playlist nwi/coop //coop hardcore

//sv_playlist custom

//sv_pure 0

///////////////////////////////////////////////////////////////////////////////////////////

///// FRIENDLY FIRE - TEAM KILLS ///////

//////////////////////////////////////////////////////////////////////////////////////////

mp_autokick 1 //Kick team-killing players

mp_tkpunish 2 //How to punish TKers 1=warning 2=kill

mp_friendlyfire_explosives 1 //When enabled, friendlies can set off teammates explosives if they are reactive

///////////////////////////////////////////////////////////////////////////////////////////

///// RCON ///////

//////////////////////////////////////////////////////////////////////////////////////////

rcon_password "y0s8n" //RCON Password

sv_rcon_banpenalty 10 //Number of minutes to ban users who fail rcon authentication

sv_rcon_log 1 //Enable/disable rcon logging

sv_rcon_maxfailures 5 //Max number of times a user can fail rcon authentication before being banned

///////////////////////////////////////////////////////////////////////////////////////////

///// BOT SETTINGS ///////

//////////////////////////////////////////////////////////////////////////////////////////

ins_bot_change_difficulty 1 //When to change bot difficulty, 1 = instantly, 0 = when new bots are added

ins_bot_count_checkpoint 32 //A set bot count for Checkpoint

ins_bot_count_checkpoint_max 32 //The max bot count for Checkpoint

ins_bot_count_checkpoint_min 32 //The min bot count for Checkpoint

//ins_bot_count_hunt 0 //a set bot count for hunt

//ins_bot_count_hunt_max 24 //The max bot count for hunt

//ins_bot_count_hunt_min 24 //The min bot count for hunt

ins_bot_difficulty 0 //difficult of bots

ins_bot_quota 6 //How many bots to place on each team when no players are present?

doi_bot_count_override 5

doi_bot_count_default_enemy_min_players 1

doi_bot_count_default_enemy_max_players 5

///////////////////////////////////////////////////////////////////////////////////////////

///// VOTING ///////

//////////////////////////////////////////////////////////////////////////////////////////

sv_allow_votes 1 //allow voting

sv_map_voting 1 //allow map voting

sv_vote_allow_spectators 0 //allow spectator voting

sv_vote_command_delay 1 //was 5 How long after a vote passes until the action happens

sv_vote_creation_timer 0 //was 120 How long after a vote passes until the action happens

sv_vote_failure_timer 10 //was 90 A vote that fails cannot be re-submitted for this long

sv_vote_issue_botcount_allowed 0 //Can people hold votes to change AI count??

sv_vote_issue_botcount_min_population 1 //The voting population required to pass a bot count vote

sv_vote_issue_botcount_min_ratio .5 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)

sv_vote_issue_botdifficulty_allowed 1 //was 0 Can people hold votes to change AI difficulty?

sv_vote_issue_botdifficulty_min_population 1 //was 0 population to pass a bot difficulty vote?

sv_vote_issue_botdifficulty_min_ratio .5 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)

sv_vote_issue_changegamemode_allowed 1 //Was 0 Can people hold votes to change the gamemode?

sv_vote_issue_changelevel_allowed 1 //Can people hold votes to change levels?

sv_vote_issue_kick_allowed 0 //Can people hold votes to kick players from the server?

sv_vote_issue_nextlevel_allowed 1 //Can people hold votes to set the next level?

sv_vote_issue_nextlevel_allowextend 1 //Allow players to extend the current map?

sv_vote_issue_nextlevel_choicesmode 1 //Present players with a list of maps to choose from?

sv_vote_issue_nextlevel_prevent_change 1 //Not allowed to vote for a nextlevel if one has already been set

sv_vote_issue_nextlevel_round_count_delay 0 //was 1 How many rounds before map voting can begin

sv_vote_issue_restart_game_allowed 1 //Can people hold votes to restart the game?

sv_vote_issue_restart_round_allowed 1 //Can people hold votes to restart the round?

sv_vote_issue_scramble_teams_allowed 1 //Can people hold votes to scramble teams?

sv_vote_issue_switch_teams_allowed 1 //Can people hold votes to switch teams?

sv_vote_kick_ban_duration_cheating 240 minutes //How long should a kick ban last for if a player is kicked for hacking? (minutes)

sv_vote_kick_ban_duration_idle 0 //How long should a kick ban last for if a player is kicked for idling? (minutes)

sv_vote_kick_ban_duration_trolling 60 //How long should a kick ban last for if a player is kicked for trolling? (minutes)

sv_vote_kick_ban_owner 1 //If a user is successfully votebanned, shall we also ban the game owner if the game has been shared?

sv_vote_kick_hack_min_population 1 //The voting population required to kick a person for hacking

sv_vote_kick_hack_min_ratio .5 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)

sv_vote_kick_idle_min_population 0 //The voting population required to kick a person for being idle

sv_vote_kick_idle_min_ratio 0 //The voting population required to kick a person for being idle

sv_vote_kick_min_players 2 //The minimum number of players needed on the server to start a vote kick

sv_vote_kick_min_voters 2 //Minimum

 

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