It's easy to configure your Pingperfect Day of Infamy Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'doi\cfg\server.cfg'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
//////////////////////////General Options/////////////////////////////////
hostname "Day of Infamy Server" // server name
sv_password "" // Server password, if you want your server to have password only access, insert YourServerAccessPassword
/////////////////////////Fast Download Options///////////////////////////
//sv_downloadurl ""
//sv_allowdownload 1
//sv_allowupload 1
////////////////////Workshop////////////////////////////////
sv_workshop_enabled 1 //Enable Workshop support?
//sv_workshop_mapcycle_generate 1 //Start Workshop mapcycle if any are defined
//sv_workshop_mapcycle_random 1 //Generate mapcycle in random order?
///////////////////////////////////////////////////////////////////////////////////////////
///// SERVER SETTINGS ///////
//////////////////////////////////////////////////////////////////////////////////////////
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_alltalk_dead 1 //Dead players broadcast their voice to enemies?
//sv_consistency 0 //Whether the server enforces file consistency for critical files
sv_deadchat 1 //Can alive players see text chat messages from dead players?
sv_deadchat_team 1 //Can dead players use team text chat to speak to living?
sv_deadvoice 1 //Can dead players speak to the living???
sv_footsteps 1 //Play footstep sound for players
//sv_hud_deathmessages_spectator 0 //Show death notices to people spectating?
//sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
//sv_contact "" //Contact email for server sysop
"sv_hibernate_when_empty" "1"
//////////////Remove // before playlists to use them, only 1 playlist can be used at a time///////////
//sv_playlist doi/pvp_sustained // Valid options: doi/pvp_sustained doi/coop
//sv_playlist doi/pvp_sustained doi/coop
sv_playlist nwi/mp //pvp hardcore
//sv_playlist nwi/mp_recruit //pvp softcore
//sv_playlist nwi/coop //coop hardcore
//sv_playlist custom
//sv_pure 0
///////////////////////////////////////////////////////////////////////////////////////////
///// FRIENDLY FIRE - TEAM KILLS ///////
//////////////////////////////////////////////////////////////////////////////////////////
mp_autokick 1 //Kick team-killing players
mp_tkpunish 2 //How to punish TKers 1=warning 2=kill
mp_friendlyfire_explosives 1 //When enabled, friendlies can set off teammates explosives if they are reactive
///////////////////////////////////////////////////////////////////////////////////////////
///// RCON ///////
//////////////////////////////////////////////////////////////////////////////////////////
rcon_password "y0s8n" //RCON Password
sv_rcon_banpenalty 10 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging
sv_rcon_maxfailures 5 //Max number of times a user can fail rcon authentication before being banned
///////////////////////////////////////////////////////////////////////////////////////////
///// BOT SETTINGS ///////
//////////////////////////////////////////////////////////////////////////////////////////
ins_bot_change_difficulty 1 //When to change bot difficulty, 1 = instantly, 0 = when new bots are added
ins_bot_count_checkpoint 32 //A set bot count for Checkpoint
ins_bot_count_checkpoint_max 32 //The max bot count for Checkpoint
ins_bot_count_checkpoint_min 32 //The min bot count for Checkpoint
//ins_bot_count_hunt 0 //a set bot count for hunt
//ins_bot_count_hunt_max 24 //The max bot count for hunt
//ins_bot_count_hunt_min 24 //The min bot count for hunt
ins_bot_difficulty 0 //difficult of bots
ins_bot_quota 6 //How many bots to place on each team when no players are present?
doi_bot_count_override 5
doi_bot_count_default_enemy_min_players 1
doi_bot_count_default_enemy_max_players 5
///////////////////////////////////////////////////////////////////////////////////////////
///// VOTING ///////
//////////////////////////////////////////////////////////////////////////////////////////
sv_allow_votes 1 //allow voting
sv_map_voting 1 //allow map voting
sv_vote_allow_spectators 0 //allow spectator voting
sv_vote_command_delay 1 //was 5 How long after a vote passes until the action happens
sv_vote_creation_timer 0 //was 120 How long after a vote passes until the action happens
sv_vote_failure_timer 10 //was 90 A vote that fails cannot be re-submitted for this long
sv_vote_issue_botcount_allowed 0 //Can people hold votes to change AI count??
sv_vote_issue_botcount_min_population 1 //The voting population required to pass a bot count vote
sv_vote_issue_botcount_min_ratio .5 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_issue_botdifficulty_allowed 1 //was 0 Can people hold votes to change AI difficulty?
sv_vote_issue_botdifficulty_min_population 1 //was 0 population to pass a bot difficulty vote?
sv_vote_issue_botdifficulty_min_ratio .5 //ratio needed to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_issue_changegamemode_allowed 1 //Was 0 Can people hold votes to change the gamemode?
sv_vote_issue_changelevel_allowed 1 //Can people hold votes to change levels?
sv_vote_issue_kick_allowed 0 //Can people hold votes to kick players from the server?
sv_vote_issue_nextlevel_allowed 1 //Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowextend 1 //Allow players to extend the current map?
sv_vote_issue_nextlevel_choicesmode 1 //Present players with a list of maps to choose from?
sv_vote_issue_nextlevel_prevent_change 1 //Not allowed to vote for a nextlevel if one has already been set
sv_vote_issue_nextlevel_round_count_delay 0 //was 1 How many rounds before map voting can begin
sv_vote_issue_restart_game_allowed 1 //Can people hold votes to restart the game?
sv_vote_issue_restart_round_allowed 1 //Can people hold votes to restart the round?
sv_vote_issue_scramble_teams_allowed 1 //Can people hold votes to scramble teams?
sv_vote_issue_switch_teams_allowed 1 //Can people hold votes to switch teams?
sv_vote_kick_ban_duration_cheating 240 minutes //How long should a kick ban last for if a player is kicked for hacking? (minutes)
sv_vote_kick_ban_duration_idle 0 //How long should a kick ban last for if a player is kicked for idling? (minutes)
sv_vote_kick_ban_duration_trolling 60 //How long should a kick ban last for if a player is kicked for trolling? (minutes)
sv_vote_kick_ban_owner 1 //If a user is successfully votebanned, shall we also ban the game owner if the game has been shared?
sv_vote_kick_hack_min_population 1 //The voting population required to kick a person for hacking
sv_vote_kick_hack_min_ratio .5 //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_kick_idle_min_population 0 //The voting population required to kick a person for being idle
sv_vote_kick_idle_min_ratio 0 //The voting population required to kick a person for being idle
sv_vote_kick_min_players 2 //The minimum number of players needed on the server to start a vote kick
sv_vote_kick_min_voters 2 //Minimum
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