ARMA 3 | Server Configuration Print

  • ARMA 3 Server Configuration, arma 3 server configuration, ARMA 3, arma 3, Server Configuration, server configuration
  • 2

It's easy to configure your Pingperfect ARMA 3 Server. Just follow the steps below.

  1. Open the 'Configuration Files' section from your control panel.
  2. Select the 'Text Editor' option next to 'CONFIG_vanilla.cfg'
  3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

// STEAM

steamport =2317;    //Do not change this, as it will stop your server from operating correctly.

steamqueryport        =2318;    //Do not change this, as it will stop your server from operating correctly.

// GLOBAL SETTINGS

hostname        = "Pingperfect.com: Great Servers @ Great Prices!";        // The name of the server that shall be displayed in the public server list

//password          = "ServerAccessPasswordfor protection";            // Password for joining, eg connecting to the server

passwordAdmin          = "o9gZi";                // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'

reportingIP          = "arma3pc.master.gamespy.com";            // This is the default setting. Leave empty for private servers if you do not want your server listed publicly

logFile            = "A3Master.log";

verifySignatures      = 2;

// WELCOME MESSAGE ("message of the day")

// It can be several lines, separated by comma

// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[]={

    "",

    "Great Servers @ Great Prices!",

    "",

    "__________     SYSTEM MESSAGES __________",

    "Welcome to the Pingperfect Demo Server",

    "IMPORTANT   Verify Signatures is enabled",

    "",

    "TS3 Server:     ts3.Pingperfect.com",

    "Web:            www.Pingperfect.com",

    "TS3 Server:     ts3.Pingperfect.com",

    "__________     END OF MESSAGE __________"

};

motdInterval = 5;            // Time interval (in seconds) between each message

// JOINING RULES

maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

// VOTING

voteMissionPlayers = 1;        // Tells the server how many people must connect so that it displays the mission selection screen.

voteThreshold = 0.33;      // 33% or more players need to vote for something, for example an admin or a new map, to become effective

//voteMissionPlayers = 0;

// INGAME SETTINGS

disableVoN = 0;        // If set to 1, Voice over Net will not be available

vonCodecQuality         = 8;        // Quality from 1 to 10

persistent = 1;        // If 1, missions still run on even after the last player disconnected.

// MISSIONS CYCLE (see below)

class Missions

{

          class Mission1

         {

              template="BMR_Insurgency_v1_44.Altis";

              difficulty="vertran";

          };

};

kickDuplicate = 1;

equalModRequired = 0;

requiredSecureId = 2;

timeStampFormat = "short";

// SCRIPTING ISSUES

onUserConnected = ""; //

onUserDisconnected = ""; //

doubleIdDetected = ""; //

// SIGNATURE VERIFICATION

onUnsignedData = "kick (_this select 0)"; // unsigned data detected

onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected

onDifferentData = "";

 

 

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