ARMA 3 | How to setup and configure Custom Difficulty Print

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It's nice and simple to set up custom difficulty on your ARMA3 server. The process is:

Custom Difficulty Setup

  • Stop your server.
  • Select "Configuration Files"
  • Select "Text-Editor" next to "CONFIG_vanilla.cfg"
  • Find this section:
    class Missions
    {
              class Mission1
             {
                  template="BMR_Insurgency_v1_44.Altis";
                  difficulty="recruit";
              };
    };​
  • Change the value after difficulty= to custom
    So it now looks like this:
    class Missions
    {
              class Mission1
             {
                  template="BMR_Insurgency_v1_44.Altis";
                  difficulty="custom";
              };
    };​
  • Save the file.

 

Custom Difficulty Configuration

  • Stop server.
  • Click "Configuration Files"
  • Click "Text-Editor" next to "TCAGame.Arma3Profile"
  • Make the edits you desire, referring to the table below if unsure what a specific setting does.
  • Save the file.
  • Startup your server - Enjoy!
Config Parameter Name in Game Recruit Regular Veteran Possible Values Note
Simulation
reducedDamage Reduced Damage
1
0
0
0 = disabled, 1 = enabled Decreases damage dealt to the player and members of his group.
Situational Awareness
squadRadar -
-
-
-
- Shows a squad radar. Not implemented!
groupIndicators Group Indicators
2
1
0
0 = never, 1 = limited distance, 2 = always Shows indication icons on units in player's group.
friendlyTags Friendly Name Tags
2
1
0
0 = never, 1 = limited distance, 2 = always Friendly unit identification. Works only when the player aims at a unit.
enemyTags Enemy Name Tags
0
0
0
0 = never, 1 = limited distance, 2 = always Enemy unit identification. Works only when the player aims at a unit.
detectedMines Detected Mines
2
1
0
0 = never, 1 = limited distance, 2 = always Shows icons indicating exact positions of mines which are 200 m or closer.
commands Commands
2
1
1
0 = never, 1 = fade out, 2 = always Displays command icons like target markers, get in command and others.
waypoints Waypoints
2
2
1
0 = never, 1 = fade out, 2 = always Manages visibility of waypoint markers.
Personal Awareness
weaponInfo Weapon Info
2
2
1
0 = never, 1 = fade out, 2 = always Shows Weapon Info box contains round and magazine count, firing mode, etc..
stanceIndicator Stance Indicator
2
2
1
0 = never, 1 = fade out, 2 = always Displays stance indication contains actual stance, weapon resting and deployment.
staminaBar Stamina Bar
1
1
0
0 = disabled, 1 = enabled Manages visibility of stamina indicator. Fades in when stamina changes.
weaponCrosshair Crosshair
1
1
0
0 = disabled, 1 = enabled Shows weapon crosshair both in 1st and 3rd person view.
visionAid Vision Aid
1
0
0
0 = disabled, 1 = enabled Helps to detect units in visual range and identify friend from foe.
View
thirdPersonView 3rd Person View
1
1
0
0 = disabled, 1 = enabled, 2 = vehicles only Enables camera switching to 3rd person view.
2.00 Vehicle only is now available
cameraShake Camera Shake
1
1
1
0 = disabled, 1 = enabled Shakes camera if player is near explosion, passing vehicle or if player's vehicle is under G-load.
Multiplayer
scoreTable Score Table
1
1
1
0 = disabled, 1 = enabled Displays table with kills, deaths and overall score in multiplayer.
deathMessages Killed By
1
1
1
0 = disabled, 1 = enabled Shows in chat window who killed the player.
vonID VON ID
1
1
1
0 = disabled, 1 = enabled Indicates who is speaking through VON communication.
Map Content
mapContent -
-
-
-
0 = disabled, 1 = enabled 1.68 This property was replaced by mapContent* but still works. If it is set, all other mapContent* properties are overwritten. Not available via menu.
mapContentFriendly Friendly
1
1
0
0 = disabled, 1 = enabled 1.68 Shows friendly units on the map.
mapContentEnemy Enemy
1
1
0
0 = disabled, 1 = enabled 1.68 Shows enemy units on the map.
mapContentMines Mines
1
1
0
0 = disabled, 1 = enabled 1.68 Shows detected mines on the map.
tacticalPing Tactical Ping
1
1
0
0 = disabled, 1 = enabled Allows players to highlight a position via a Tactical Ping.
Misc.
autoReport Automatic Reporting
1
1
0
0 = disabled, 1 = enabled Former autoSpot Enables/disables automatic reporting of spotted enemies by players only. To stop AI from talking with script, use
unit setSpeaker "NoVoice"
multipleSaves Multiple Saves
1
1
0
0 = disabled, 1 = enabled Allows player to create multiple saves in a mission.

 


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