Mutators (used to be called → rule sets) are packaged gameplay configuration assets which the game has by default. You may use these on your own servers by creating a custom commandline , clicking the tick box next to mutators
and typing a mutator value into the text box.
You may specify multiple mutators by using a comma-separated list. For example, to enable Hot Potato and Vampirism, specify -mutators=HotPotato,Vampirism
on the server command line.
List of Mutators:
Mutator Name | Description |
AllYouCanEat | Start with 100 supply points. |
AntiMaterielRiflesOnly | Only anti-materiel rifles are available along with normal equipment and explosives. |
BoltActionsOnly | Only bolt-action rifles are available along with normal equipment and explosives. |
Broke | Start with 0 supply points. |
BudgetAntiquing | Normal equipment and explosives, but limited to old and inexpensive weapons. |
BulletSponge | Health is increased. |
Competitive | Equipment is more expensive, rounds are shorter, and capturing objectives is faster. |
CompetitiveLoadouts | Player classes are replaced with those from Competitive. |
FastMovement | Move Faster. |
Frenzy | Fight against AI enemies who only use melee attacks. Watch out for special enemies. |
FullyLoaded | All weapons, equipment, and explosives in the game are available in the Loadout Menu |
Guerrillas | Start with 5 supply points. |
Gunslingers | Kill the enemy more than they kill you with a big stinkin' revolver. And explosives. |
Hardcore | Mutator featuring slower movement speeds and longer capture times. |
HeadshotOnly | Players only take damage when shot in the head. |
HotPotato |
A live fragmentation grenade is dropped on death. |
LockedAim | Weapons always point to the center of the screen. |
MakarovsOnly |
Makarovs are the only option. |
NoAim | Aiming down sights is disabled. |
NoDrops | No scavenging allowed. |
PistolsOnly | Only pistols are available along with normal equipment and explosives. |
Poor | Start with limited supply. |
ShotgunsOnly | Only Shotguns are available along with normal equipment and explosives. |
SlowCaptureTimes | Objectives will take longer to capture. |
SlowMovement | Move slower. |
SoldierOfFortune | Gain supply points as your score increases. |
SpecialOperations | Start with 30 supply points. |
Strapped | Start with 1 supply point. |
Ultralethal | Everyone dies with one shot. |
Vampirism | Receive health when dealing damage to enemies equal to the amount of damage dealt. |
Warlords | Start with 10 supply points. |
Some mutators can be configured beyond what is provided by the defaults. To configure the mutators further, please follow our guide here: https://pingperfect.com/index.php/knowledgebase/691/Insurgency-Sandstorm--Mutators-Advanced-Setup.html
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